@startuml
sprite $house_damage [48x48/16] {
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}


!define FA5_HOUSE_DAMAGE(_alias) ENTITY(rectangle,black,house_damage,_alias,FA5 HOUSE_DAMAGE)
!define FA5_HOUSE_DAMAGE(_alias, _label) ENTITY(rectangle,black,house_damage,_label, _alias,FA5 HOUSE_DAMAGE)
!define FA5_HOUSE_DAMAGE(_alias, _label, _shape) ENTITY(_shape,black,house_damage,_label, _alias,FA5 HOUSE_DAMAGE)
!define FA5_HOUSE_DAMAGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,house_damage,_label, _alias,FA5 HOUSE_DAMAGE)
skinparam folderBackgroundColor<<FA5 HOUSE_DAMAGE>> White
@enduml